![]() Once you get past that initial section, the rest of the level plays out in a way that’s almost conservative, at least as far as Cuphead goes. The majority of my lost lives in Funhouse Frazzle were the result of the brutal introduction to the stage. ![]() As for the special items, I’ll get to that in Part Four, but let’s just say that once you have smoke dash, you might as well ignore all other non-guns. I used the Spread/Roundabouts for all but a handful of bosses, while on levels I’d usually do spread/seekers. Meanwhile, I never used the charge gun once during my entire Cuphead run. They free players to focus on avoiding the various objects and projectiles being thrown at them. They do the least damage of all the bullets, but for sections like the wall above, you’ll regret not having them equipped. The more toxic element of Cuphead’s fanbase shames players for using the heat-seeking bullets, but I find they work really well for some bosses and pretty much all the Run & Gun stages. I haven’t talked about the different guns in the game yet. It makes me wonder if perhaps they should have been a little more gentle in introducing the anti-gravity mechanics. ![]() And remember, there’s no simple mode for any of the Run & Gun levels. At this point, Cuphead is done easing you into bosses or stages. It’s one of the most intimidating intros to any stage I’ve ever experienced. A wall is launching these traffic jams at you, and you’ll have to swap back and forth between the floor and ceiling before you get a chance to attack it. You have to parry the switches, and there’s this weird little delay that follows as the gravity changes. Right at the start of the level, you’re given a warning to switch gravity now, or be run over by a parade of cars that’s far too long to simply leap over. Cuphead takes gravity-swapping to an extreme, but it’s still a LOT of fun! In fact, I selected XBLIG all-star Antipole to be included in the 2013 Indie Gamer Chick Bundle for Indie Royale. I’m a huge fan of anti-gravity platforming. The monstrously difficult Funhouse Frazzle is overwhelming when you first enter it. IGC DISLIKES: Perhaps leans too heavily into trial-and-error gameplay.īoth of Cuphead’s second world Run & Gun stages feel like they could be final levels in other games. IGC LIKES: One of the best “anti-gravity” stages in gaming history. Escher, Salvador Dali, The Cabinet of Dr. STATED INSPIRATIONS: Castle of Illusion Starring Mickey Mouse, Dynamite Headdy, M.C. Why? Well, the big problems start in the game’s second world. But, it’s not in that discussion, even among some of its biggest fans. If Cuphead scaled properly from there, I think it’d be talked about as one of the greatest video games ever made. Welcome back to Indie Gamer Chick completely losing her mind and deep-diving a game that she already reviewed three previous times! In part one of this feature, I reviewed Inkwell Isle I.
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