![]() Finding upgrades is the pinnacle of the endorphin rush that is the Metroidvania genre and Axiom Verge 2 makes you feel handsomely rewarded each and every time. ![]() The hover ability was an absolutely game changer. When I first got the slingshot for "Bug mode", I was ecstatic. In Axiom Verge 2, once you find an item and it gives you the description, I get all kinds of excited because you know exactly how much easier traversing the world will be. When you stumble upon weapon after weapon in Axiom Verge, what you need to figure out is, "what do I need this gun for? What are it's strengths and weaknesses?" You also spend time switching between weapons all the time, and you stare at a weapon wheel for more time that I would like. Exploration has always been a focus of the genre as well as this series in particular and the abilities you find are immediately useful. One thing I really enjoy about Axiom Verge 2 is how Thomas Happ managed to keep the feel of the game exactly the same, while completely overhauling the weapon system and making it less about fancy guns, and more about interesting items that allow you to traverse the map differently. I cannot get enough of the atmosphere that comes from both of these games.
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